![]() Too late now, you'd have to scrap it and start over from the ground up to do it, and now you get to complain how hard it would be as an excuse to not bother with multi-platform support. NET and XNA and it would've had native multi-platform support (and better performance, according to Valve). ![]() so long as we get our foot in the door first.Īnyway, since Curse is the ONLY launcher that is currently OS-restrained to my knowledge (MMC, ATL, FTB, and Technic all are on Mac/Win/Linux), I do see this as a rather large step backwards. We don't want to tell developers what to do with distribution rights. Oh, but they can still have closed permissions in general to block packs hosted anywhere else. However, it is quite another thing to have the ability to grant distribution rights to any packs on their launcher. They couldn't let anyone download if they didn't. Direct distribution rights for anything posted, I could see. ![]() I will say it is a bit disingenuous of Curse, how they've set up their EULA. I play privately, pick the mods up I want straight from the devs, put it in MMC, and play to my heart's content, never having to worry about 'launchers' anymore, not having to worry about permissions since I'm not distributing anything (well, I'm maintaining a private pack for a friend to LP, but that's a PRIVATE pack, not publicly distributed), and not having to worry about the fallout from this particular bit of news. So I would investigate a bit more before you say it doesn't do all these things.Īnd suddenly, I find myself happy that I've, for the most part, left this portion of the community behind and stopped doing mod packs. You can also install new mods, download resource packs along with maps. Also after downloaded, not only are the installed mods showed but you can turn them on and off individually along with what version they are and the mod creator is listed as well. It's up to the pack maker to make a good description with the modlist in it for now, I sure something could be added to show the mods automatically. Seriously tho, it's a friggin Beta and it's actually working very well for making modpacks, all the mods come mainly from CurseForge. ![]() Don't like the friends list? Don't add any friends and mark yourself invisible. ![]() Also another point, only Jadedcat has packs there because they want to test the pack making and distribution models once it's ironed out anyone can make a pack. I would try the Curse forums since it's made by Curse and not the FTB team. ![]()
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